лучшие худы для тф2
Лучшие худы для тф2
Hey so today i am going to talk about «HUDS»
So what is a hud and why would you want a hud? Well to keep it short and simple a Hud is basically all the text you can see on the screen, for example, health, ammo, chat etc. So basically everything you can see.
So i have been looking around to find the cool looking ones that YOU might like.
Number 5: We got M0re hud. M0re hud is a basic hud with big ammo text and health text. I think this hud is good for the new players but also people that just want to have a basic hud. It also have a really clear and simple looking menu.
Number 3: We got EvE hud. I used to play with eve hud. It was a great hud to use, a very cool looking but it aren’t so much different as the default one, it has a great backpack «plug in» and that is that you can use «A and D» to switch pages with. character menu is very big and clear very easy to find the character you want to use.
Number 2: We got Overwatch hud: Yeah that’s right overwatch hud in tf2. So this hud is just full copy of overwatch hud but i like it. I literally nothing more to say about this hud.
Number 1: We got Ahud. Ahud is what i currently using and it is the coolest looking ones in my opinion it has a great menu in backpack, characters etc. It has great ammo/health text easy to see how much ammo/health you got.
All the huds will be down here
Лучшие худы для тф2
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\userstuff\resource\ui
*Недостающие папки создайте вручную
Откройте этот текстовый файл и поместите в него следующую информацию:
4. Запускаем игру, все наслаждаемся поистине информативным отображением.
Новые текстуры крови для Team Fortress 2.
В комплекте два вида:
Настоящая, красная кровь.
Весёлая, цветная кровь.
P.S. Особенно забавно играть именно с цветной )))
СКАЧАТЬ [tf-2.org]
Полезная программа для детальной настройки и оптимизации игрового конфига Team Fortress 2.
— Позволяет повысить FPS
— Помогает устранить лаги при слабом соединении
— Простой и понятый интуитивный интерфейс
— Пошаговая настройка
СКАЧАТЬ [www.playground.ru]
СКАЧАТЬ [www.playground.ru]
Описание и инструкции
Valve Texture File Editor
1) Скачайте и установите программу.
2) Запускайте программу VTFEdit. Вы увидите её окно.
3) Выберите File – Import и найдите на диске файл, который Вы хотите сделать спреем.
Внимание! Размер спрея должен быть 256*256 пикселей (файлы большего размера не принимаются большинством серверов).
VTFEdit поддерживает импорт файлов изображений формата GIF, JPEG, PNG, BMP, TGA и DDS.
4) Выбрав нужный файл, нажмите кнопку «Открыть» (или «Open» в английской версии Windows). Появится окно дополнительных опции импорта. Здесь сразу нажмите «OK«, ничего не изменяя.
5) Вы будете перемещены в главное окно VTFEdit, в котором увидите только что созданный и загруженный спрей. В меню Options выберите Auto Create VMT File чтобы программа наряду с VTF-файлом сгенерировала и VMT-файл (файл описания спрея). Это действие избавит Вас от необходимости вручную импортировать спрей в игре.
6) Сохраните Ваш спрей на диск командой File – Save под любым именем (в имени файла не должно быть русских букв и пробелов, т.е. допустимы только латинские буквы и цифры).
7) Ваш спрей создан и сохранён. Пришло время переходить к его установке.
Как установить спрей:
GAMERS DECIDE
Which HUD will improve my performance most in TF2?
Custom HUDs are an important part of TF2, most pros use one, and for most of the game’s life people have been hotly debating which one is best. These are generally agreed upon to be some of the best, however it’s up to you to decide which one suits you best and gives you that slight edge over everyone else.
5. ToonHUD
ToonHUD isn’t really its own HUD, as much as it is a tool for generating them, but most HUDs follow a similar layout, and usually when you ask around for the best HUD people will just say ToonHUD rather than a specific theme. If you’re watching a TF2 video it’s also very likely you’ll see ToonHUD.
Why ToonHUD Is Great:
Rayshud is a minimalist hud, presumably made by Ray, which is described on its own download page as “made to cut out a lot of clutter included in that of the stock hud”. This HUD moves things toward the middle of the screen and adds meters that are not available by default, and on top of that changes the color of your health and ammo depending on how low or high they are, so you don’t actually have to look at them to know when you’re in danger.
Why rayshud Is Great:
3.ahud
Ahud is a hud. to be more specific, it is a simplistic hud that actually takes inspiration from rayshud. One major difference with this HUD is that instead of changing the color of the text when your health is high or low, it adds a much more noticeable box around your health.
2.Budhud
Budhud is a HUD that takes inspiration from the previous two, opting to move important elements to the center while leaving the less important ones out of the way. It also opts to leave the colors on your health as a subtle shadow, which keeps things looking a lot cleaner.
Why budhud is great:
1.Minimal HUD
This is my personal preference, and what I’ve been playing with for years. You don’t have to go through the trouble of installing it, it doesn’t clutter up your screen, and best of all, it just works. You don’t really get anything to notify you of your ammo being low, but your health still turns red when it’s low, and you don’t have anything important being moved toward the center of the screen, but nothing can break in an update. At the end of the day, this one is easy and just works.
Why Minimal HUD is great:
You may also be interested in:
HUDS.TF
Description
A HUD with a modern, flat, dynamic design made from a combination of RaysHUD, ahud, and ToonHUD
Credits
Thanks for friends and HUD Users that were testing out this HUD, giving me feedback, and supporting this.
Special Thanks
Thanks to Raysfiyah and the HUD Editing Community for teaching me how to do HUD editing through YouTube.
Operating System | Supported? |
---|---|
Windows | |
Mac | |
Linux |
Resolutions | Supported? |
---|---|
4:3 | |
5:4 | |
16:9 | |
16:10 |
Miscellaneous | Supported? |
---|---|
Custom Fonts | |
Custom Menus | |
Extra Scoreboards | |
HUD Crosshairs | |
Minmode Toggle | |
Streamer Mode | |
Custom Materials | |
Easy Customization |
Gamemodes | Supported? |
---|---|
Tournament | |
Competitive | |
Arena | |
Attack/Defend | |
Capture the Flag | |
Control Points | |
Domination | |
Halloween | |
King of the Hill | |
Mannpower | |
Mann Vs. Machine | |
Passtime | |
Payload | |
Payload Race | |
Player Destruction | |
Robot Destruction | |
Special Delivery | |
Territorial Control |
v1.9.2 HOTFIX | Added a place holder text file for GitHub not removing #enabled folder
v1.9.2 | July 26, 2018: PD and RD Gamemodes UI Fixing, bug fixing, and new Customizations overriding system
— Revamped Customizations to be more efficient and easy to use for the creator and user as it utilizes the #base system
— Fixed and slightly revamped Player Destruction and Robot Destruction UI to be more compact and not conflict with other HUD elements
— Fixed match timer labels being cut off and moved from intended position
— Fixed chat being moved to default AntsHUD bottom left position regardless of the chat’s intended position
v1.9.1 | June 30, 2018: Bug Fixing and Adding Features
— Added material preload which allows custom CP icons to be loaded on sv_pure 1 servers
— Added the ability to center Engineer’s metal count in Customizations named «Centered Metal» [Suggested by LISTICK]
— Fixed Demoman Stickybomb panel being cut off in minmode [Thanks to many people reporting it!]
— Fixed Inspect panel(the panel that shows what weapon your enemy used to kill you) in killcam/freeze frame being small and shoved into a corner [Thanks Rezulux!]
— Removed sound.cache
— File clean up
v1.9 | 6 May 2018: Blue Moon Update Patch
— Fixed crashing when clicking on «Find A Game» button
— Other changes completely forgotten
v1.875 | 20 November 2017: Jungle Inferno Update Patches Changelog
-Added «Loadout» label from Items UI
-Added an armed color for combo boxes
-Redesigned Inspection Panel
-Slight Design Changes to Stats Summary both in Items UI and Map Loading
-Changed «MoreSymbols» Font Variable to be slightly bigger
-Changed background color of Sourcescheme.res to be slightly darker
-Changed «URLEntry» BG color to be «BGAnyLight»
-Changed overlaying HUD Elements to have their BG Color be «BGAnyDarker»
-Changed font and size of «LevelLabel» on the Main Menu Rank Panel
-Fixed Medal being misplaced when using different resolutions | Thanks PoorPocketsMcNewHold
-Fixed Team button labels to be cut off when using different resolutions | Thanks Elt
-Fixed Stamp check box being misplaced in Store UI
-Fixed «LevelLabel» being misplaced on Match Summary Rank Panel
-Fixed misplacement of «BossStatusPanel» on «Centered Remain Money» customization | Thanks Marooge
-Fixed «AntsHUDLightBlue» to have the same integer addition as «AntsHUDLightRed»
v1.85 | 19 November 2017 Changelog
-Updated to work with Jungle Inferno
-Misc changes I forgot after so long
v1.8 | 9 October 2017 Changelog
-Added Replay Files for future designing
-Added No Kill-Death Ratio on Scoreboard
-Added Killstreak Sign
-Redesigned Cart Checkout Panel
-Changed Shop Panels
-Changed few elements in MvM
-Fixed Positioning issues with elements
-Bunch of stuff I’ve forgotten
Let’s hope for a better update. Apologies for this one 🙁
Edit: Also forgot to credit Pyrocrastinator(http://steamcommunity.com/profiles/76561198143710298) for a slight pixel line that caused people to see through the Main Menu in Items UI.
v1.75 Changelog
-Added HUD Color Customization
-Added Stats Title
-Added Recent Survey Files
-Added Slight Dark Bar for Class Pics on Loadout Screen
-Added CodeProBold font for Plus Button on Loadout Selection UI
-Added Scroll Bar on Chat
-Added No Casual & Comp. UI in Customizations
-Added shadows to some texts
-Redesigned Item Loadout UI
-Redesigned MvM Loss Panel
-Redesigned Revive Box
-Redesigned Store View Item UIs
-Redesigned Stop Watch UI for Highlander
-Changed Design on Advanced Options Menu
-Changed Positioning of Spy Disguise
-Changed & Fixed Positioning of Item Effect Meters
-Changed Size & Positiong of Spy Disguise Notification
-Changed Color of Numbers on Spy Disguise Menu
-Changed Killfeed amound and Font Size
-Changed Colors on Sourcescheme.res
-Slight Design Change to Passtime UI, Player Destruction, & Robot
Destruction
-Slight Change to Tournament Spectator UI
-Slight Ping Size on Scoreboard
-Slight Position Change on 3D Player Model
-Slight Positiong Change on Win Panel
-Slight Font Size change to Wave Complete Summary UI
-Centered Title on Engie Build/Destroy UI and Taunt Menu
-Fixed Low Quality Texture & Transparent Weapons on Class Selection Menu
(Thanks and sorry Mr. Mary & Liberage)
-Fixed Store Cart Panel
-Fixed Halloween Cart Meter
-Removed Old Suijin Background
-Code Clean up
-Color Changes
-Other things I forgot
Thank you all on this journey of supporting and giving feedback on this
HUD. Especially to RaysHUD for giving me the base HUD I needed and the
tutorials to learn. I would also like to thank the close online friends
I have who tested this HUD at some point. The Beta stage has now ended
with the help of you guys! I can’t thank you enough 🙂
v1.7 Beta Changelog
-Added DemoUI & Console Buttons to Main Menu
-Redesigned Main Menu Background to a GIF
-Changed Paint Icon
-Changed Equipped Label
-Changed Inspection Weapons Panel
-Changed Weapon Style Panel Title
-Fixed Color Problems
-Fixed Time Added Position for Non-Casual/Comp
-Fixed and Redesigned MvM Scoreboard
-Fixed clipping of Abandon Panel
-Removed Tips from MvM Upgrade Menu
-Code Clean Up
-Other Stuff I probably forgot
v1.675 Beta Changelog
-Redesigned Weapon Inspection Panel
-Bug Fixes for most HUD Elements
-Remove Unnecessary Text from MvM Menu
v1.65 Quick-Fix Beta Changelog
-Fixed Casual being misplaced
v1.65 Beta Changelog
-Added Casual Map Voting files
-Added macOS Code to Beta Test Mac Version of AntsHUD
-Changed Design of Scoreboard, WinPanels, and Map Info
-Fixed up HUD for Smissmas 2016 Update
-Fixed Damage Numbers(Thanks [Applez]Sailor!)
-Removed Unnecessary Customization Files
v1.6 Beta Changelog
-Lighten up Color Scheme
-Redesign MvM unedited HUDelements
-Redesign Training unedited HUD elements
-Redesign Stats Panel
-Redesign Backpack & Loadout Panel
-Added in color customization Medic Bars
-Added in Centered Remaining Currency bar for MvM
-Added in ability to add Stats Panel to Map Loading
-Fixed some Bugs
-Change Positioning for some UIs
-Changed Time Status for Regular, Casual, & Comp. UIs
Special thanks for a recent helping friend!
v1.575 Beta Changelog
-Reverted Halloween back to Original Theme
-Fixed Halloween Gamemodes for future uses
v1.55 Beta Changelog
-Added Lowered UI
-Fixed some bugs
v1.5 Beta Changelog
-Added back Contracts Button and Panel
-Added buttons for Saving and Loading Casual Preferences
-Change Color Scheme to be Halloween-y(Only for Main Menu)
-Fixed Default BG of Game Modes in Casual Lobby
-Code Cleanup
v1.45 Beta Changelog
-Added Customizations suggested by AntsHUD-Beta Users
-Added Casual Survey for recent update
-Added ability to move Player Model around in the Loadout UI
-Changed Payload UI to have a clean design
-Fixed Bugs whenever found
-Organization on files
v1.4 Beta Changelog
-Updated Passtime, Robot Destruction, and Player Destruction Gamemode
UIs
-Moved HUD Animations and HUD Scheme Files to be organized
-Fixed 4:3 HeaderBackground clipping into the Main Menu
-Fixed Killfeed being overlapped under Casual & Comp. UI
-Fixed Notifications colliding with Health & Ammo UI
v1.35 Beta Changelog
-Updated Casual Rematch Voting System
-Changed Positioning of some shadows of text
HUDS.TF
Description
This is not a HUD in its usual meaning, but some fixes for standard Team fortress 2 UI, adding HP numbers on target IDs, small Übercharge value label near the crosshair, popular custom crosshairs, etc. — see screenshots for more info. I do it for myself, but maybe someone will find it useful too.
Credits
Omnibombulator for this excellent site,
Teamfortress.tv community
Special Thanks
To all Improved default HUD users
Operating System | Supported? |
---|---|
Windows | |
Mac | |
Linux |
Resolutions | Supported? |
---|---|
4:3 | |
5:4 | |
16:9 | |
16:10 |
Miscellaneous | Supported? |
---|---|
Custom Fonts | |
Custom Menus | |
Extra Scoreboards | |
HUD Crosshairs | |
Minmode Toggle | |
Streamer Mode | |
Custom Materials | |
Easy Customization |
Gamemodes | Supported? |
---|---|
Tournament | |
Competitive | |
Arena | |
Attack/Defend | |
Capture the Flag | |
Control Points | |
Domination | |
Halloween | |
King of the Hill | |
Mannpower | |
Mann Vs. Machine | |
Passtime | |
Payload | |
Payload Race | |
Player Destruction | |
Robot Destruction | |
Special Delivery | |
Territorial Control |
v 3.9.1 (December 12, 2020)
– Updated to support recent TF2 updates.
– Updated Server Control Panel to support 4 config buttons.
– Various «under the hood» fixes.
v 3.9 (March 29, 2018)
– Updated to support recent TF2 updates.
v 3.8.1 (October 22, 2017)
– Various «under the hood» fixes.
v 3.8 (October 21, 2017)
– Updated to support The Jungle Inferno Update.
v 3.7.1 (January 31, 2017)
– Updated to support recent TF2 updates;
– Added Australian-loved «seeker» crosshair;
– Updated Server control panel for ETF2L Season 26 maps support;
– Various «under the hood» fixes.
v 3.7 (December 22, 2016)
– Updated to support recent TF2 update;
– Various «under the hood» fixes.
v 3.6 (October 22, 2016)
– Updated to support recent TF2 updates;
– Fixed Bazaar Bargain head counter doesn’t show in minmode;
– Fixed FPS drops in some situations when Hit Indicator is enabled (by the Wiethoofd method);
– Various «under the hood» fixes.
v 3.5 (September 28, 2016)
– Updated to support recent TF2 updates;
– Added full model control ability in the Loadout — see screenshot. It allows you to zoom, rotate, change model and spotlight positions;
– Fixed Demo UI button not showing when Server Control Panel disabled;
– Updated Server Control Panel to support ETF2L Season 25 maps;
– Various «under the hood» fixes.
v 3.4.1 (August 6, 2016)
– Fixed respawn timer in competitive mode;
– Fixed Dead Ringer «Feign» counter being overlapped by Diamondback «Crits» counter — see screenshot.
v 3.4 (August 2, 2016)
– Finally supported basefiles system, it should make HUD more easily customizable and unbreakable to the next Valve updates. Read the updated FAQ for more info;
– Checking the enemy uber is much easier now — see screenshot;
– Various «under the hood» fixes.
v 3.3.1 (July 15, 2016)
– Updated to support recent TF2 update;
– Now uses a manifest file for animations.
v 3.3 (July 9, 2016)
– Updated to support The Meet Your Match Update;
– Slightly changed the MainMenu layout: Control Panel enabled, Control Panel disabled.